1
notes

Trent Vineyard Café (Update)

Saturday, 13th August at 07:27pm

1
notes

Trent Vineyard Café (Work in Progress)

Saturday, 30th July at 09:58am

0
notes

Gandalf-Approved 3D

Saturday, 14th May at 09:20pm

0
notes

Why 3D Doesn’t Work and Never Will

Tuesday, 25th January at 06:26pm

…the problem is that the audience must focus their eyes at the plane of the screen — say it is 80 feet away — but their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point.

This is a great article about 3D with a letter from one of the most respected film editors and sound designers in modern cinema, Walter Murch. Hit the source link to read the article.

Source: Chicago Sun-Times

0
notes

In 3D

Monday, 27th December at 08:38pm

0
notes

Watch

Sunday, 1st August at 08:53am

My first go at subdivision surface modelling. Still a lot to do in the strap and the watch face but I kinda like this initial render.

swatch watch render modo 0
notes

External Perspective

Friday, 11th June at 10:00am

Final render time on this one ran to 5hrs 38mins plus an hour of minor photoshop tweaking. Click for larger image.

Signal Box Exterior Perspective Render title 0
notes

Work In Progress

Thursday, 3rd June at 04:36pm

Signalman

0
notes

Labels

Sunday, 2nd August at 10:50am

After learning how to successfully apply an image map to a model, I went back and added the Nescafé logo to my mug.

Nescafé mug 0
notes

Another Day, Another Render

Saturday, 1st August at 09:19pm

I’m really getting into this 3D stuff…

Vial 0
notes

Getting My Render On

Friday, 31st July at 10:28pm

Mugs

I’ve been messing around with some 3D stuff again to get myself up to speed before third year and this is one of the renders to come out of today’s sesh. Not really architectural this one but I was using it to look at some lighting/material stuff. Click the image for a larger version.

0
notes
samuel critchlow sam samcritchlow samtherocker
email icon twitter icon facebook icon last.fm icon rss icon